A World In A Video Game

A World In A Video Game

3 mins
294


It was a fine day, and a group of software engineers was in the middle of a test of their latest video game: The Return of the Mansion. On that fateful day, nothing would prepare them for what was about to happen, what was about to put them into peril. But they would soon find out. If you can't guess what would happen, SPOILER ALERT! There was a virus in the game, the most dangerous type of virus of all. But they would not know until it happened... Boom! The place shook as the virus took effect, sucking all the engineers into the video game. Remember when I mentioned how dangerous the virus was? I wasn't kidding! As for the engineers, I could not bring myself to think about what they must have been thinking. Imagine yourself in their shoes. Empathize with them. Imagine what it would feel like to once be outside a video game, the most terrifying and difficult video game of all, but then suddenly be the victim of your own creativity by facing the dangers you had created by being brutally sucked into the game. Unfortunately, they had made the game hard. So an alert for all programmers reading this, DON'T MAKE YOUR GAMES HARD!!


No, seriously, it's for your good. Anyway, the game involved finding ghost busting tools and sucking up ghosts to get back your friends. And to get back your friends, someone had to trap them. And unfortunately, the engineers were replacing the characters. So it doesn't require much brainpower to guess who gets trapped, does it? The engineers got trapped. Now, how would YOU feel if your friends got trapped? I'm sure one question appears in your mind: How did they escape? Now, I shall just mention the highlights, otherwise, I will be wasting your and my time. The remaining engineer, named Emilio, went to the first part of the game. He searched and searched for the ghost busting tools. Then, he found it. The marvel. The GhostVac 3000


! He strapped it to his back and then continued into the unknown, thinking about the welcome oblivion of being outside. He finally met a ghost. He finally understood how hard it is for the character to suck up a ghost. And finally, he beat the final boss ghost of the first part, and regained one of his friends. In the other parts of the game, this story repeated itself many times. He recovered all his friends. But how could they escape? This was totally ridiculous how they could not think of it before, but one of the engineers called the producer of the game. She arrived and saw the people in the game. Surprised, she spilled her coffee on the floor. This completely fizzled out the wires involved in the game.


And Voila! The engineers were out again! Once they were out, Emilio's friends commented, "That wasn't so bad. I'd love to do that again!" Now guess, friends, what was Emilio's response? His response was: "NO! You just don't know what I've been through!"

As most incidents involving this virus, this one ended well.


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