Dangerous Dave
Dangerous Dave
John Romero single played to set an example
From the cushions Apple II and DOS;
Curio of the game being to collect gold cups
And to move on to the next level.
Since the archetype 1988 publishing
Dangerous Dave on UpTime,
There have been three sequels
And three ports of the original to other platforms.
The idea for Dangerous Dave
Came to John Romero
Upon the influence of Super Mario.
Similarities between the II games,
The secret levels, the level design, the monsters, and the jumping.
The mission is to guide Dave through ten levels,
While collecting trophies in the hideout of his enemy, Clyde.
Romero says
That's among all Dangerous Dave sequels
Dangerous Dave in the Haunted Mansion is
"The best Dave ever created".
2008 year Dangerous Dave in the Haunted Mansion
Was encroached upon cell phones.
